0.7
- fixed: less interscreen video glitches
- fixed: correct flag bits locations, helps Zelda Oracle of Ages
- fixed: window size overflow, helps with menu in both Zelda Oracles
- added: 60fps emulation speed sync
- added: fast mode with L button
- added: cpu emulation optimizations, more games run fullspeed

0.6
- fixed: 32k save (helps Pokemon S/G/Y, Dragon Warrior III)
- added: supports roms larger than 2MB (only unzipped - .gbc)
- fixed: directory browsing history

0.5
- changed: new faster display method (with triple buffering), may cause visual
  glitches with games using pallette based effects
- added: fps display
- fixed(?): video modes emulation, helps for some games but messes with others
- added: rom selection menu sorting, key repeat and position history
- fixed: inverted GBC sprite priorities

0.4
- fix for Zelda Oracle hang after first screen
- implemented GBC tile in foreground priority attribute (needed for Zelda Oracle)

0.3
- "ADD SP, #xx" instruction fix, (helps for many games including Pokemon Card 2)
- CGB HDMA bug fixed
- MBC type 0x13 correctly recognized (now save works in Pokemon Red/Green/Blue)
- added some powersaving when NDS closed during emulation

0.2
- zipped rom support
